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Rise of the Regionists
(Character Animations)

Year

2021

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In this project, I created a villain character based on themes of War and Dark Fantasy, to rig and animate an idle animation in Spine 2D.

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Here is the creation process.

Final Animation

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Spine 2D Set-up

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Split.png

Total of 109 bones in the rig (left) and cut-out breakdown that is assembled in Spine 2D (right)

Concept Art

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Here I experimented with different body types and concepts to see which best describes a powerful, chaotic villain who is in control of their minion.

Posing Tests

In the posing test, I experimented with different poses to see which fits my villain the most. I also played around with different body languages to portray what kind of villain are they. 

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I settled with the final pose as it best describes them.

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Colour Scheming

Here are some colour tests I did for Geosommeileon. I wanted them to have a colour palette that spells out corruption and chaos so I played around with purples and greens.

 

However, to stick to the lore of the countless layers of cores Geosommelieon had to dig through, rocks of different colours is also presented in some colour schemes

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Final Design

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© 2022 Fatin Nur Iffarina. Proudly created with Wix.com

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