
Final Animation

Spine 2D Set-up



Total of 109 bones in the rig (left) and cut-out breakdown that is assembled in Spine 2D (right)
Concept Art



Here I experimented with different body types and concepts to see which best describes a powerful, chaotic villain who is in control of their minion.
Posing Tests
In the posing test, I experimented with different poses to see which fits my villain the most. I also played around with different body languages to portray what kind of villain are they.
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I settled with the final pose as it best describes them.



Colour Scheming
Here are some colour tests I did for Geosommeileon. I wanted them to have a colour palette that spells out corruption and chaos so I played around with purples and greens.
However, to stick to the lore of the countless layers of cores Geosommelieon had to dig through, rocks of different colours is also presented in some colour schemes






Final Design
